![]() ![]() > My absolute favourite indie freeware game and probably my absolute favourite in general was made in gamemaker give a look to () and download an untitled story in the same website the developer also released the source code. I could make that pretty easily with Gamemaker.> *Originally posted by **(/forums/1/topics/241210?page=1#posts-5199480):*** Has a rating of 3.69 and over 100,000 plays. > and haven’t seen any decent games made with it _yet_. ![]() It isn’t, Gamemaker has been around for something like 20 years, Stencyl is sort of like in the beginning still, it obviously has great potential but it isn’t as powerful as Gamemaker. > From what you said, it sounds just like Stencyl. > I was going to try a GameMaker game to see if its performance wasn’t horrible but the site wanted me to install something to be able to play them. You may be able to make some awesome games with stencyl, but I personally didn’t enjoy it, and haven’t seen any decent games made with it _yet_. So rather than using 20 lines of code to make an object face the mouse pointer, you could do it in 10 or less.Īs for Stencyl goes, it really is _that bad_, I found Stencyl a lot harder to start out with than it was with Gamemaker. Gamemaker basically uses external commands to represent something a lot more complicated, it’s basically pre-compiled external commands that would look like something a lot more complicated in another programming language. If distance\_to\_object(obj\_block) \<= 20 //if the distance to object (object name) is less than 20īasically that would just kill you if you got within 20 pixels of a block, or it would kill the block object if you made this script relative to the “obj\_block” object. It’s not something that you just ‘pick up’ and instantaneously start programming a game with servers, learning the GML language is just as hard as learning another language, but with GML (GML is the ‘Game Maker Language’) it is easier to learn, for example (I haven’t done GML in awhile, so my memory might be a little off, but this is a _general_ example of what you’d be seeing) ![]() ![]() Regardless of what is beginner and what isn’t, Gamemaker is capable of some pretty advanced things, you can also incorporate external encrypted files so you can make a password/login database and make a multiplayer game. Arrays aren’t that basic, for somebody first looking at them (I know at least when I was learning them) they look like a second language. It has a simple drag and drop interface for beginning users, and scripting for more advanced users (Like me). Basically anything you can do with something like I don’t know, Java, game wise, Gamemaker could most likely do it. Gamemaker is actually an extremely powerful program, the capabilities seem almost limitless, I mean obviously there is some sort of limit, but it was designed to be able to make 3D games, even though most games made with it are top-down games, or side games. Allowing EXEs wouldn’t be safe for the players. > Anyway, as it was mentioned, EXE files sound bad. I don’t know if the same applies to GameMaker. > ie, I’m sure you can make quite awesome games with Stencyl, but given the way it’s programmed, its performance will suck. > Also, no matter if you can produce good games with it, some software is bad, no matter the skill of the user. I wouldn’t call them “advanced scripting”. > Just wanted to say that arrays are a basic element of programming. > When you get into advanced scripting like arrays The other output is just and editable version, basically like a. exe which is a playable version where you can’t edit the code or images. The only way you’d be able to make a decent game with Gamemaker is if you have the full version, which I do. swf, which is the format of all the browser based games on Kong. All flash development tools offer their output in. Regardless, both types are equally difficult to convert to a browser-based form. GMC or something, and only the premium version can make. Unless I am mistaken, Gamemaker actually exports in. > Stencyl, similar as it may appear, outputs. exe, which Kong (and as far as I know, every other Flash gaming website) doesn’t accept. ![]()
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